The attribute names used are from the 5e by Roll20 character sheet. Below is a complete template showing all of these features. These are denoted by bracketing the header or footer text with the following. Templates make it quick and easy to design a custom menu for your restaurant. Additionally you can denote headers and footers that will be added to the beginning or end (respectively) of the section. ![]() It will also only inject ids for repeating items that have an empty atkrange attribute (repeating_attack_$X_atkrange). An example declaration using all of these is: This will look pull repeating items from the attack section, but only if the character's spellcasting_ability attribute contains the string _mod in it. Only the attribute name should be used, not the row's ID or section. repeatFilters: Functions as attrFilters, but for repeating attributes. repeatany: Functions like attrany, but controls the behavior of the repeatFilters matching. ![]() The attribute name and the regex are separated by a colon (:), and the regex is bracketed with forward slashed (/). attrFilters: A semicolon separated list of non repeating attribute names and regex to test them with. attrany: This acts as a boolean to tell the script whether all, or just some, of the attrFilters (see below) need to be found. The section name is bracketed with quotation marks and a colon separates the section keyword from the section name. The options in the order they should be added are: section: This is required and tells the script which repeating section to pull row ids from. Inside the starting section declaration, you can also give options to control which repeating items should be included. An area that is supposed to dynamically update with repeating item calls is bracketed with the following. Templates are created using the same syntax as normal Roll20 macros with the addition of some syntax to denote where repeating items should be added. Chat Menus Create templates of the menus you want to create as abilities on the attributes & abilities tab of this character. Below are the instructions for the two types of dynamic macros that the script can create and maintain. ![]() Our intuitive, user-friendly tool lets you create, edit and update items easily. This script helps create dynamic chat button menus for character sheets that don't have an integrated chat menu system. Designing a menu that brings in more customers is easy with Menu Maker. GiGs' Pathfinder Actions Chat Menu Generator and the follow up Universal Chat Menus scripts are excellent solutions to the problem, but since I wanted to finish my attempt at a solution, here's: Menu Maker v0.02 Welcome to Menu Maker. About a week ago GiGs and I both had the same idea to address this through a script. Chat menus are a great way to select actions from a sheet without having to open the sheet itself, but manually made ones are a pain to keep up to date if you want to include references to repeating sections (ie a spell list chat menu), and not all sheets have this quality of life feature.
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